Tactical Glossary.
Learn the language of the game.
Half-space
SpacesThe vertical channel between the wing and the centre of the pitch. It's the most dangerous area to receive because you can play forward, wide, or central in one touch.
Wide channel
SpacesThe area along the touchline. Useful for stretching the defence and creating space inside.
Between the lines
SpacesThe space between the opposition's midfield and defensive lines. Receiving here gives you time to turn and face the goal.
Centre
SpacesThe middle of the pitch. Control the centre and you control the game's tempo.
Build-up
PhasesThe first phase of possession — moving the ball from the back to progress up the pitch under control.
Transition
PhasesThe moment a team switches between attack and defence (or vice versa). The first 5 seconds are the most important.
Counter-press
PhasesPressing immediately after losing the ball, to win it back before the opponent settles.
Rest-defence
PhasesPlayers who stay behind the ball during an attack to cover a possible counter-attack.
Pressing triggers
PrinciplesCues that tell a team when to press — e.g. a poor touch, a sideways pass, or the ball carrier turning their back.
Pressing trap
PrinciplesDeliberately allowing the opponent into an area where you can surround and win the ball.
Compactness
PrinciplesKeeping the team tightly bunched, side-to-side and front-to-back, to leave the opponent no space between players.
Cover
PrinciplesA defender positioning behind a pressing teammate to win the ball if the first press is beaten.
Balance
PrinciplesDefenders covering the far side of the pitch so the team isn't exposed if the ball is switched.
Overload
PrinciplesHaving more players than the opponent in one area — e.g. a 2v1 — to create an advantage.
Numerical superiority
PrinciplesMore attackers than defenders around the ball, making it easier to keep possession.
Qualitative superiority
PrinciplesA 1v1 where your player is better than their direct opponent — used to isolate and beat a defender.
Scanning
ActionsChecking over your shoulder before receiving to see pressure, space, and teammates before the ball arrives.
Half-turn
ActionsReceiving the ball with your body angled so you can see both the ball and the pitch ahead, ready to turn forward.
First-line pass
ActionsA pass that breaks the first line of pressure, usually to a player between the lines.
Line-breaking pass
ActionsA forward pass that travels through a line of opponents, breaking their shape.
Third man run
ActionsA run that receives the ball after a quick one-two between two teammates, exploiting the blind side.
Switch of play
ActionsMoving the ball quickly from one side of the pitch to the other to find space behind the defence.
Overlap
ActionsA teammate running around the ball carrier on the outside to receive and cross or progress.
Underlap
ActionsA teammate running inside the ball carrier to receive in the half-space.
Cover shadow
ActionsThe area behind a pressing player that they can't see — opponents can hide there to receive unmarked.

