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Tactical Glossary.

Learn the language of the game.

Half-space

Spaces

The vertical channel between the wing and the centre of the pitch. It's the most dangerous area to receive because you can play forward, wide, or central in one touch.

Wide channel

Spaces

The area along the touchline. Useful for stretching the defence and creating space inside.

Between the lines

Spaces

The space between the opposition's midfield and defensive lines. Receiving here gives you time to turn and face the goal.

Centre

Spaces

The middle of the pitch. Control the centre and you control the game's tempo.

Build-up

Phases

The first phase of possession — moving the ball from the back to progress up the pitch under control.

Transition

Phases

The moment a team switches between attack and defence (or vice versa). The first 5 seconds are the most important.

Counter-press

Phases

Pressing immediately after losing the ball, to win it back before the opponent settles.

Rest-defence

Phases

Players who stay behind the ball during an attack to cover a possible counter-attack.

Pressing triggers

Principles

Cues that tell a team when to press — e.g. a poor touch, a sideways pass, or the ball carrier turning their back.

Pressing trap

Principles

Deliberately allowing the opponent into an area where you can surround and win the ball.

Compactness

Principles

Keeping the team tightly bunched, side-to-side and front-to-back, to leave the opponent no space between players.

Cover

Principles

A defender positioning behind a pressing teammate to win the ball if the first press is beaten.

Balance

Principles

Defenders covering the far side of the pitch so the team isn't exposed if the ball is switched.

Overload

Principles

Having more players than the opponent in one area — e.g. a 2v1 — to create an advantage.

Numerical superiority

Principles

More attackers than defenders around the ball, making it easier to keep possession.

Qualitative superiority

Principles

A 1v1 where your player is better than their direct opponent — used to isolate and beat a defender.

Scanning

Actions

Checking over your shoulder before receiving to see pressure, space, and teammates before the ball arrives.

Half-turn

Actions

Receiving the ball with your body angled so you can see both the ball and the pitch ahead, ready to turn forward.

First-line pass

Actions

A pass that breaks the first line of pressure, usually to a player between the lines.

Line-breaking pass

Actions

A forward pass that travels through a line of opponents, breaking their shape.

Third man run

Actions

A run that receives the ball after a quick one-two between two teammates, exploiting the blind side.

Switch of play

Actions

Moving the ball quickly from one side of the pitch to the other to find space behind the defence.

Overlap

Actions

A teammate running around the ball carrier on the outside to receive and cross or progress.

Underlap

Actions

A teammate running inside the ball carrier to receive in the half-space.

Cover shadow

Actions

The area behind a pressing player that they can't see — opponents can hide there to receive unmarked.